Reactions

Reactions are maneuvers that a character may take outside of her turn. Usually they are triggered by the action of an opponent. Each costs 1 AP.

Most reactions fall into one of two categories: offensive or defensive. To make either type of reaction, the character must be aware of the trigger. Additionally, defensive reactions must be declared before the attack test is made, and only one may be made per attack.

Dodge

Sometimes moving out of the way of an attack is best. This defensive reaction may be used against a physical attack. Make a new Defense test. You may opt to use its total in place of your Defense total, for the purposes of resolving this attack (see page XXX).

As with any test, you may use Edge to affect your total.

Harry

When an opponent moves to disengage with you, the Harry offensive reaction allows you to attack with a readied melee weapon. Simply declare the reaction and make an attack test. This opportunistic attack is not compatible with most attack options, such as grapples or stunts.

Intercept

If not currently engaged with a foe, and an enemy moves to within your Move score in meters, you may declare this offensive reaction to immediately move up and engage them.

Parry

Parry is a defensive reaction that allows you to use a weapon to deflect an incoming melee attack. Add your weapon’s Parry bonus to your Defense total for the purpose of resolving the attack.

Resist

The Resist defensive reaction may be taken to help repel mental attacks. Make a test, adding your Willpower score instead of a stat. For the purposes of resolving this attack, you may opt to use the result as your Willpower Total (see page XXX).

As with any test, you may use Edge to affect your total.

Wait

To declare a Wait reaction, you must specify a trigger and its response during your turn. For example: “if she speaks, I shoot her” or “if she runs, I chase after her.” Spend any required AP when the Wait is declared. If the trigger occurs before your next turn, you may perform the response as a free reaction.