Implants
Implants are mechanical or biological items designed to be implanted in the owner’s body. There, the implant works to replace or augment the owner’s physical or mental capabilities. Implants are generally broken down into two categories: cyberware (mechanical implants) and bioware (implants that are biological in nature).
There was a fad for implants in the late twenty-first and early twenty-second centuries, but aside from a few medical implants, cheap replacement limbs and the growing popularity of AR implants, today’s implants are largely considered a failed technology.
| Item | Properties | Cost | Availability |
|---|---|---|---|
| Adrenaline Booster Gland | Implant 2 | 3500¤ | Rare |
| AR Implant | Implant 1 | 200¤ | Common |
| Biomonitor | Implant 0 | 50¤ | Common |
| Cybernetic Replacement Limb | Implant 1 | 400¤ | Uncommon |
| Gun Arm Implant | Implant 1 | 800¤ | Rare |
| Injector Unit | Implant 1 | 50¤ | Uncommon |
Adrenaline Booster Gland: A boost when you need it! An artificial organ implanted near the kidneys. Typically triggered through a pre-programmed biological input such as a tongue pattern or a series of finger taps, the implant gives a ⊕ to Strength-, Dexterity-, Speed- and Endurance-based tests for a number of rounds equal to the target’s Endurance. Activating the gland is an action. After its primary effects wear off, the user gains 1d10 fatigue, as the after-effects of the gland leave her shaking and weakened. The gland cannot be used for another 24 hours because it has to remanufacture its artificial adrenaline.
AR Implant: Tired of bulky AR glasses? Internalize your augmented reality! This state of the art implant intercepts signals between the host’s eyes and brain, injecting AR tags and other data into the visual signal. Operated through either voice or programmed eye movements, the AR implant comes with an encrypted wireless interface and a hard-wired off switch.
Biomonitor: A small, barely-invasive implant that periodically records simple medical data, such as blood pressure, pulse, heart rate and blood sugar. It comes with a small external switch that turns on the capability to communicate wirelessly with medical equipment. This aids in diagnosis and first aid on the host, granting a ⊕ to such endeavors.
Cybernetic Replacement Limb: Can’t afford the cost of a regrowth treatment? This cybernetic limb has you covered! A week’s training is required to regain full limb capability. Cybernetic arms and legs typically come complete with faux-skin, making them look less unnatural. A cybernetic limb will never have tactile input like a natural arm or leg, but in all other regards, cybernetic limbs function like the real thing.
Gun Arm Implant: Have your safety well in hand, or at least in arm, with this gun arm implant! Included is a concealed ballistic gun barrel and trigger mechanism, which embeds beneath the skin of the forearm. The gun can be programmed to fire with a simple flick of the arm, dealing 5 piercing damage, with the Close, Range Per ×2, Reload 2 and Shots 3 properties, giving the element of surprise. Reloading requires opening a compartment in the arm and loading each bullet individually.
Injector Unit: Always have your drugs on hand when you need them with this injector unit! This implant is typically embedded in the thigh, and can be programmed to deliver a dose of a contained drug intravenously, all with the flip of a switch or a pre-programmed voice command. Holds three doses. Activating the injector unit is a reaction.