Humanity
Humans have always been their own worst enemy, and the future of Saga Machine is no different. The majority of the team’s foes are likely to be human.
Celebrity
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 5 | 6 | 5 | 6 | 5 | 6 | 8 | 5 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 6 | 5 | 0 | 11 |
Skills Deception 3, Empathy 3, Expression 4, Socializing 4
Shockstick +5 (3 sm) Close, Parry 3, Stun
Gear AR Implant, Biomonitor, Hand Terminal, Personal Assistant
Celebrities are subcultural icons, with fame and usually fortune. They’re often involved in some sort of media—whether the vids, music, blogs or AR. Regardless of the source of their fame, celebrities usually have massive personal charisma and a widespread following.
Citizen
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 5 | 5 | 0 | 10 |
Baton +5 (4 sm) Close, Parry 3
Gear AR Glasses, Hand Terminal
Citizens are simple blue collar or white collar workers—the sort who just want to do their jobs, live their lives and survive the day.
Contract Killer
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 5 | 7 | 5 | 5 | 6 | 6 | 3 | 5 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 6 | 5 | 3 | 10 |
Skills Melee 3, Projectiles 3, Stealth 3
Knife +8 (3 cut) Close, Parry 2
Light Pistol +10 (5 pi) Close, Range 12, Reload 2, Shots 6
Light Rifle +10 (7 pi) Hands 2, Range 18, Reload 2, Shots 1
Gear AR Implant, Binoculars, Coverjack, Hand Terminal
The solar system is home to many people willing to kill other human beings for money. More professional contract killers are usually set apart from soldiers or security personnel in their precision and discreet use of violence.
Cultist
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 5 | 6 | 5 | 5 | 4 | 4 | 4 | 7 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 5 | 4 | 0 | 10 |
Skills Academics (Theology) 3, Streetwise 3
Knife +5 (3 cut) Close, Parry 2
Light Pistol +6 (5 pi) Close, Range 8, Reload 2, Shots 6
Gear AR Glasses, Hand Terminal, Rope
The future is full of causes, beliefs, religions and creeds. Most of these movements have their fanatics. Cultists are often willing to sacrifice everything for their cause, and many are quite secretive in their associations.
Cyberfiend
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 6 | 6 | 7 | 7 | 7 | 6 | 3 | 3 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 6 | 6 | 3 | 6 | 13 |
Skills Athletics 3, Awareness 3, Melee 4, Persuasion 3, Projectiles 4
Gun Arm +10 (5 pi) Close, Range 12, Reload 2, Shots 3
Frag Grenade +10 (8 sm) Grenade, Range 12
Gear Adrenaline Booster Gland, AR Implant, Gun Arm Implant, Hand Terminal, Injector Unit, Stimulox, Tactical Suit, Torpestat
Cyberfiends are typically dangerous and violent individuals who have undergone so many implant procedures—often through budget surgeons—that something inside of them has snapped and they’ve lost touch with humanity.
Dilettante
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 5 | 4 | 0 | 11 |
Skills Academics (Art) 3, Socialize 3
Light Pistol +5 (5 pi) Close, Range 10, Reload 2, Shots 6
Gear AR Implant, Biomonitor, Hand Terminal, Personal Assistant, Workstation
The wealthy often have children, and many of these children have never had to work a day in their lives. They flit about, going from interest to interest, dabbling in business or the arts, and living a life of leisure.
Engineer
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 4 | 5 | 5 | 5 | 7 | 5 | 4 | 5 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 5 | 5 | 0 | 9 |
Skills Academics (Engineering) 4
Shockstick +5 (3 sm) Close, Parry 3, Stun
Gear AR Glasses, Expert System (Engineering), Hand Terminal, Workstation
Every ship, every station, every geneline, every gun and every colony was rigorously designed by an engineer. These architects and scientists make space exploration possible, taking ideas and turning them into reality.
Doctor
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 5 | 6 | 5 | 5 | 7 | 6 | 5 | 6 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 6 | 6 | 0 | 10 |
Skills Academics (Biology) 3, Medicine 4
Light Pistol +6 (5 pi) Close, Range 12, Reload 2, Shots 6
Gear AR Glasses, Hand Terminal, Medikit, Surgery Kit
Wherever humanity goes—whatever ball of rock and ice we colonize—we are slaves to our bodies and to our health. Wherever humans exist we need doctors: to check our health, to patch us up and to make our bodies well again.
Executive
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 5 | 5 | 5 | 5 | 7 | 6 | 7 | 6 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 5 | 6 | 0 | 10 |
Skills Deception 3, Empathy 3, Persuasion 3, Socializing 4
Light Pistol +5 (5 pi) Close, Range 12, Reload 2, Shots 6
Gear AR Implant, Biomonitor, Hand Terminal, Personal Assistant, Workstation
Every corp and every sprawling organization has its hierarchy of managers, administrators and executives. These people may oversee the labor of millions and make boardroom decisions that affect the course of history.
Pilot
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 5 | 6 | 5 | 5 | 5 | 7 | 5 | 5 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 6 | 6 | 0 | 10 |
Skills Vehicles (Spacecraft) 4
Light Pistol +6 (5 pi) Close, Range 14, Reload 2, Shots 6
Gear AR Implant, Hand Terminal, Injector Implant, Stimulox
People require ships to travel between the myriad stations, colonies, mining outposts and other operations in the Sol system—and ships need pilots. This makes piloting something of a hot-shot, if underpaid, profession.
Rent-a-Cop
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 6 | 6 | 6 | 6 | 4 | 5 | 4 | 4 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 6 | 6 | 4 | 3 | 12 |
Skills Awareness 3, Melee 3, Projectiles 3
Heavy Pistol +9 (6 pi) Close, Range 10, Reload 2, Shots 6
Armor Ballistic Suit. Use Armor 6 against piercing attacks.
Gear AR Glasses, Ballistic Suit, Disposable Cuffs, Hand Terminal
Freelance security outfits are common on stations throughout the Sol system. They police the corridors, arresting trouble-makers and making their presence known. These rent-a-cops often have a level of training below that of soldiers, but above that of common thugs.
Scrapper
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 6 | 6 | 6 | 5 | 5 | 6 | 5 | 6 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 6 | 6 | 6 | 3 | 11 |
Skills Awareness 3, Investigation 3, Melee 3, Projectiles 3, Streetwise 3
Heavy Pistol +9 (6 pi) Close, Range 12, Reload 2, Shots 6
Knife +9 (3 cut) Close, Parry 2
Stun Grenade +9 (0 fat) Grenade, Ignores, Range 12, Stun
Armor Ballistic Suit. Use Armor 6 against piercing attacks.
Gear AR Glasses, Ballistic Suit, Hand Terminal, Ladar Scanner, Medikit
Scrappers are flexible troubleshooters, often living at the gray edges of the law. They perform any number of jobs throughout the system, from salvaging unclaimed scrap, to trading in information and corporate secrets.
Soldier
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 7 | 6 | 6 | 7 | 5 | 5 | 5 | 5 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 6 | 6 | 5 | 6 | 14 |
Skills Athletics 3, Melee 3, Projectiles 4
Heavy Pistol +10 (6 pi) Close, Range 10, Reload 2, Shots 6
Machine Rifle +10 (7 pi) Auto 5, Hands 2, Range 15, Reload 3, Shots 30
Stun Grenade +10 (0 fat) Grenade, Ignores, Range 10, Stun
Gear AR Glasses, Hand Terminal, Tactical Suit
Soldiers are trained professional muscle and the backbone of any corp or other organization’s projection of military power. Soldiers are deployed throughout the system, and typically have a level of professionalism exceeding that of common thugs or local security.
Spy
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 5 | 8 | 8 | 5 | 7 | 6 | 9 | 7 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 7 | 8 | 7 | 3 | 10 |
Skills Awareness 3, Deception 4, Empathy 4, Investigation 3, Stealth 3, Thievery 3
Light Pistol +8 (5 pi) Close, Range 12, Reload 2, Shots 6
Gear AR Glasses, Coverjack, Hand Terminal, Ladar Scanner, Magnetic Grapnel
Spies are highly-trained operatives, specializing in either long cons under an assumed identity or in the quick and precise extraction of information. Spies can be found throughout the Sol system, working for rival corps and other large organizations.
Thug
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 6 | 5 | 5 | 6 | 4 | 5 | 5 | 4 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 5 | 4 | 0 | 12 |
Skills Athletics 3, Melee 3, Persuasion 3, Projectiles 3
Baton +9 (4 sm) Close, Parry 3
Heavy Pistol +8 (6 pi) Close, Range 10, Reload 2, Shots 6
Gear AR Glasses, Hand Terminal
Many thugs are violent criminals who prowl the streets or corridors looking for easy targets. Others are cheap muscle hired by any number of outfits to intimidate, threaten or commence violence.