Monstrosities
The following is a selection of monstricities—some intended as bioengineered weapons of war and some inadvertently harmful.
Ectovore
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 6 | 6 | 4 | 5 | 1 | 4 | 2 | 5 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 5 | 4 | 2 | 5 | 22 |
Pseudopod +6 (3 cor) Close. See Corrosive below.
Corrosive On a hit, reduce the target’s Armor by one, even if the ectovore’s damage didn’t penetrate the armor. If it did penetrate, the target gains Bleeding (Corrosive).
Immunity (Piercing) See page xxx.
Mindless See page xxx.
Resistance (Cutting, Smashing) See page xxx.
Unstoppable See page xxx.
Vulnerability (Freezing) See page xxx.
Wall-Walker See page xxx.
Jangor
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 8 | 8 | 7 | 6 | 2 | 6 | 5 | 6 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 12 | 7 | 5 | 5 | 14 |
Skills Athletics 3, Awareness 3, Melee 3, Survival 3
Mandibles +11 (3 cut) Close
Actions 4 Gains 4 AP per round. See page xxx.
Burrow See page xxx.
Stench Anyone within 2 meters of a jangor, when it is wounded, is sprayed with an ichor that has an extremely foul stench. Characters without environmentally sealed who are sprayed in this way gain a Fixated (Stench) consequence.
Swift See page xxx.
Krill
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 2 | 6 | 6 | 6 | 3 | 5 | 5 | 6 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 8 | 8 | 5 | 0 | 4 |
Skills Athletics 3, Awareness 4, Melee 3, Survival 3
Bite +7 (1 pi) Close. See Venom below.
Indomitable See page xxx.
Size -2 See page xxx.
Swift See page xxx.
Venom Anyone injured by a krill’s bite must make an extended End-12 (Tally 5, 1 minute) action. Each failure deals the margin in toxic damage.
Patient Zero
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 15 | 9 | 9 | 15 | 6 | 7 | 7 | 8 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 9 | 9 | 7 | 3 | 60 |
Skills Athletics 4, Awareness 4, Empathy 3, Stealth 4
Claws +15 (3 cut) Close
Vomit +9 (5 cor) Cone 9
Actions 4 Gains 4 AP per round. See page xxx.
Frenzy If patient zero makes a melee attack and misses, it may make a second attack on the same target. See page xxx.
Radio Jamming Patient Zero blocks radio signals within 100 meters.
Overwhelm See page xxx.
Unstoppable See page xxx.
Walker
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 8 | 7 | 7 | 8 | 4 | 7 | 5 | 6 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 7 | 7 | 6 | 5 | 16 |
Skills Athletics 3, Melee 3
Bite +11 (3 pi) Close
Slam +11 (5 sm) See Knockdown below.
Frenzy A walker may make a number of extra attacks in a round equal to the number of Wound consequences it has taken (max 3). See page xxx.
Great Leap As part of a move action, a walker may leap up to 10 meters. This is in addition to the usual movement it gets with the action.
Knockdown Any target of equal or smaller size that is hit by a walker’s slam attack is knocked backward 2 meters and must succeed at a Spd-12 test or gain a Prone consequence.
Overwhelm See page xxx.
Zeiger
| Str | Dex | Spd | End | Int | Per | Chr | Det |
|---|---|---|---|---|---|---|---|
| 8 | 6 | 7 | 10 | 5 | 6 | 6 | 7 |
| Move | Def | Will | Arm | Health |
|---|---|---|---|---|
| 7 | 6 | 6 | 3 | 18 |
Skills Athletics 3, Awareness 3, Melee 3, Stealth 3
Shriek +10 (0 fat) Blast 10. Hit targets gain a Dazed consequence. All foes within 100 meters lose the Hidden consequence. This is a form of sonar.
Strike +11 (4 sm) Close
Chameleon Zeigers may take an action to change their skin to match the coloration of their surroundings. This grants ⊕⊕ to remain hidden.
Flight Move 14. Low gravity only. See page xxx.
Frenzy A zeiger may use both its Shriek and Strike in the same round. See page xxx.
Infravision See page xxx.
Untouchable See page xxx.